The History of Charede Gaming

  • Charede Gaming Founded

    Charede started streaming on Twitch focusing in mostly World of Warcraft streaming.

  • From Warcraft to Minecraft

    Charede stops World of Warcraft casting to focus on Minecraft streaming and develops skills as a Minecraft builder. Charede also opened the Earthrealm Minecraft server.

  • Building on Experience

    Charede starts to actively make commercial Minecraft builds for select clients and works on laying the groundwork for her portfolio. In doing so growing in confidence and experience.

  • Adventures in YouTube

    With some encouragement from some streaming associates Charede ventures into Youtube and posts her first Youtube video.

  • Virtual Attendance

    Charede attends her first online event as an invited guest to promote her stream and EarthRealm and has since attended many more.

  • Portfolio Expansion

    Charede officially opens the doors on her Minecraft Building service and takes on projects from a large variety of clients with a range of different projects.

  • Project 1845 Joins

    Project 1845 joins EarthRealm and Charede. Charede provides the hardware required to keep the project running as well as contribute to its construction and general maintenance. Charede and Project 1845's owner are still working together to this day as we continue to work on it's main project which is estimated to take 7 - 10 years to complete.

  • CG Website Becomes Reality

    Charede registers Charede Gaming.com and creates the original website design. The site was initially intended as a supplement to Charede's livestream and featured information relating to the stream, order forms for minecraft builds, and easy access to all of the content Charede created.

  • Charede Graduates!

    Charede qualified as a Psychologist and moves back home. Consequently she has to give up streaming till her internet is fixed. In the mean time she continues to make builds for commercial projects and works on improvements to the stream.

  • Getting into Acting and Voice Overs

    Charede starts voice and body acting in several online Youtube series.

  • Internet Connection Resolution

    Charede's internet is fixed! Livestreaming full time begins and the Charede Gaming website is redeveloped.

  • Content Production Begins

    Charede Gaming content creators get back to work putting in place the prepartion for new content and fresh series.

  • Charede Gaming Attends PAX East 2017

    Our recently appointed Americas PR rep, Big Kev, attended PAX East on behalf of Charede Gaming. We are glad he had an awesome time and we are very appreciative of all his hard work at the first non-digital event we as an organisation have been able to attend.

  • The Future?

    Well we can't predict the future but we hope to focus on making the best content that we can. We are highly motivated and passionate about our respective industries. We hope that you will join us for the coming months and years so we can experience the future of Charede Gaming together.

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Learn about Charede Gaming

Our Goals/Aims

At Charede Gaming we are looking to provide a comprehensive gaming and film discussion site where we publish articles and videos. As an organisation our goal is to;

 

1. Inform consumers to help them make better choices when purchasing a product.

2. Help developers/publishers/film studios refine their craft by openly discussing the successes and failures of a product with the consuming public and help the public understand why certain artistic choices were made.

3. Provide the general public and those interested in getting into the gaming/film industries an insight into the development process and the people behind it in both indie and AAA settings.

4. Provide constructive and balanced discussion on industry practices, challenges and successes.

5. Provide content which is both informative and entertaining.

 

Who

Charede Gaming was originally founded in 2011 as a livestream channel on Twitch. From there it expanded to a Minecraft server network and youtube channel. We temporarily shut down operations from 2014-2016 due to Charede’s personal circumstances. In 2017 we have reopened our doors as content producers, and although still on Twitch and Youtube we are now reinventing ourselves for something bigger and better. We are an international team of content creators involved in the gaming and film industry in various roles. The majority of our core team are journalists and livestreamers.

 

What

 Charede Gaming was originally a single livestream channel which was focused on World of Warcraft and Minecraft. Since then it has expanded to also including a Minecraft Architect Service, many YouTube and Twitch channels as well as our website.

 

We are now a collaboration of content creators working to produce quality content about the games and film industry. We have a range of expertise and experience in the film and games industries. We are focused on making informative and entertaining content which gives the public better insight into the industry and helps consumers to make informed product choices.

 

Where

We were originally founded in the United Kingdom. However, we have an international team. The majority of our team reside within Europe, Australia and North America.

 

When

Charede Gaming was founded back in 2011. We launched our main YouTube channel in 2012. However, we have been on a break from content creation for a few years. We are resuming all content creation and launching our new look website and services as of 2017.

 

The Future

Well, we are not psychic, so we cannot predict what the future will hold. However what we do know is that we will continue to produce the best possible quality content that we can on the film and games industries. We hope you will join us and our community along for the ride!

 

Opportunities

As an organisation, we are keen to have very direct and open discourse with our community and the individuals/companies who work within the industries that are our focus (gaming and films). If you are involved in these industries or are a content creator who would be interested in working with us, please get in touch, we would love to hear from you.

 

Extras

Meet the CG team

Release Schedule

Contact Information

Livestream Information

Standards & Ethics

 

 

 

 

Name:

 Cabela's Big Game Hunter: Pro Hunts

Platforms:

PC, PS3, Wii U, Xbox 360

Developer:

 Cauldron Ltd

Genre:

 FPS, Sport, Simulation

Publisher:

 Activision

Modes:

 Single-player

Release Date:

 March 25th, 2014

Engine:

 

Reviewer:

Charede

Product Rating:

 PEGI: 16, Violence

Review Score:

72/100 (72%)

Disclosure:

 Copy Reviewed: PC, personally bought.

Timing: Post release.

 

I consider myself an animal lover given that I have been horse riding since I was four and owned several pets. I stumbled across this game as a result of watching two of my live streamer friends at GameOn play it. I thus decided to play it myself and decide if this game is on target or a total miss.

 

The hunters featured are rather stereotyped and get irritating at times but do a good job of tutorializing key gameplay elements. The trailer as you start is aimed at showing off its' vast environments and animals to lure you in. When starting the game, you have the choice of several key gameplay options. The most important of which is the physics realism for sniping. If you are not a seasoned sniping game player, I would recommend that you start with the lower setting. Learning the full sniper mechanics plus how to hunt can be demanding and frustrating at first. I applaud the inclusion of the full realism mode. This extends the life of the game substantially and provides the challenge often lacking in recent games. Overall the lifespan of the game is not terrible but could be much better. Although some hunts are repeatable many are not which can be frustrating.

 

The game offers a total of four regions set in the USA, each of which is home to its own unique plethora of hunts. The game starts with several easy deer and boar hunts to ease you in. This provides time to gain familiarity with mechanics and obtain basic hunting equipment. The game does this in a logical manner not overloading the player right from the get go which is great to see. The difficulty curve ramps up steadily with hunting of small game such as pheasants and rabbits up to ferocious bears. Animal diversity makes the game far more entertaining. You will hunt different animals in the different regions which help prevent things getting stale. Animal behaviour is well emulated and forces the player to use different strategies and equipment. Observing animal behaviour as you executed your plan will help determine if you have been spotted. This adds extra realism to the experience as well as a form of direct feedback to the player. This aids sucking the player into the moment and results in the urge to take greater care with your actions. Patience is a must if you want to succeed in this game!

 

The game features a nifty points system. Points unlock new weapons, gear and more difficult hunts. I found myself gawping at the next gun or upgrade and was a driving force to you to perfect hunting methods. The equipment options are quite substantial. Not only for gun modifications such as sights and ammo types but also accessories. The accessories enable you to bring along lures for specific species and scent masks. The equipment in this category has purpose and logic for a hunter to carry. The downside is you will have to spend points to get these items, and it can become a heavy drain on your points. Over time the advantage you get is well worth the extra hunts needed. Thankfully hunts can be repeated. What is clear is accessories were not just added for the sake of padding out the game and a faffy distraction. These items have a genuine effect and an important influence on crucial game mechanics.

 

To purchase all the high tech equipment, you will, of course, need to earn these points as mentioned earlier by hunting. The game has an intelligent scoring system based on how clean and accurate you execute your kills. Bonuses are awarded for hitting vital areas such as the spine, lungs, heart and brain. In contrast making a sloppy kill by hitting organs such as the stomach will lose you points. This encourages the player to learn, observe, wait and selectively take a shot. This aids entering a hunter mindset and encourages hunting ethics with more points for clean kills. Besides failing to make a clean kill will result in having to track animal blood to find the body after it runs away which is a tedious task. Once the kill is recovered you not only get points but a lovely trophy which can be viewed at your leisure in the trophy collection.

 

Before you can make a shot, you must navigate perilous cliff faces and other environmental hazards. Locate and stalk your prey with care while avoiding aggressive animals such as bears. If unlucky, you may find yourself running from more passive animals such as deer and moose which can charge. This presents you with a few daunting heart racing seconds to run or stand your ground. High-pressure situations like these will keep you on the edge of your seat and test even skilled marksmen.

 

The most entertaining feature of the game is the detailed slow motion x-ray bullet time. This feature is Sniper Elite in feel and enriches the game with instant feedback and gratification for the player. The visual information helps the player with aim and method of execution as well as a sense of reward. The bullet time is versatile with a great level of detail and information it can depict for each shot. Detailed charts show bullet physics in sync with watching the shot itself take place. The game makes it nothing less than satisfying when you pull off a tricky shot or hit a vital organ.

 

Up to this point, I have been positive about the game, and rightly so it has been an enjoyable experience. The game does have some clear areas for improvement. I would be keen to see a greater range of diversity in the animal animations. Over time the animals feel repetitive. This was due to overuse of certain animations for example when showing an animal is suspicious. It would have been nice to see a greater range of them implemented, so it had a larger pool to select from to respond to the player's actions. Another glaring issue was texture quality.  The animals and bullet time were good, but everything else was inferior visually. Environments were not quite up to standard but acceptable. The worst example of texture quality was on the hunters. The texture quality made them feel out of place and was disappointing given I was playing this on PC.

 

Unlike previous Cabela games, this is far more simulation and less arcade. I feel it is a major step in the right direction for the series. Serious hunting simulators are lacking and ones that can perform as well as this are even fewer. The deep mechanics and well-modelled animals make for a good experience. If you have the patience or a fan of sniping games, then I am sure this game will not disappoint. The game is polished to a reasonable standard with only a few minor bugs I observed. I am sure future games in the series could resolve these minor issues and improve on graphical fidelity. This game won't be to everyone's taste but it is refreshing to see and an enjoyable experience as a whole. I'm looking forward a future iteration provided they follow the more simulation style formula. I am scoring this game as 72%. A solid experience but some clear room for improvement.

 

 

 

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