The History of Charede Gaming

  • Charede Gaming Founded

    Charede started streaming on Twitch focusing in mostly World of Warcraft streaming.

  • From Warcraft to Minecraft

    Charede stops World of Warcraft casting to focus on Minecraft streaming and develops skills as a Minecraft builder. Charede also opened the Earthrealm Minecraft server.

  • Building on Experience

    Charede starts to actively make commercial Minecraft builds for select clients and works on laying the groundwork for her portfolio. In doing so growing in confidence and experience.

  • Adventures in YouTube

    With some encouragement from some streaming associates Charede ventures into Youtube and posts her first Youtube video.

  • Virtual Attendance

    Charede attends her first online event as an invited guest to promote her stream and EarthRealm and has since attended many more.

  • Portfolio Expansion

    Charede officially opens the doors on her Minecraft Building service and takes on projects from a large variety of clients with a range of different projects.

  • Project 1845 Joins

    Project 1845 joins EarthRealm and Charede. Charede provides the hardware required to keep the project running as well as contribute to its construction and general maintenance. Charede and Project 1845's owner are still working together to this day as we continue to work on it's main project which is estimated to take 7 - 10 years to complete.

  • CG Website Becomes Reality

    Charede registers Charede Gaming.com and creates the original website design. The site was initially intended as a supplement to Charede's livestream and featured information relating to the stream, order forms for minecraft builds, and easy access to all of the content Charede created.

  • Charede Graduates!

    Charede qualified as a Psychologist and moves back home. Consequently she has to give up streaming till her internet is fixed. In the mean time she continues to make builds for commercial projects and works on improvements to the stream.

  • Getting into Acting and Voice Overs

    Charede starts voice and body acting in several online Youtube series.

  • Internet Connection Resolution

    Charede's internet is fixed! Livestreaming full time begins and the Charede Gaming website is redeveloped.

  • Content Production Begins

    Charede Gaming content creators get back to work putting in place the prepartion for new content and fresh series.

  • Charede Gaming Attends PAX East 2017

    Our recently appointed Americas PR rep, Big Kev, attended PAX East on behalf of Charede Gaming. We are glad he had an awesome time and we are very appreciative of all his hard work at the first non-digital event we as an organisation have been able to attend.

  • The Future?

    Well we can't predict the future but we hope to focus on making the best content that we can. We are highly motivated and passionate about our respective industries. We hope that you will join us for the coming months and years so we can experience the future of Charede Gaming together.

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Learn about Charede Gaming

Our Goals/Aims

At Charede Gaming we are looking to provide a comprehensive gaming and film discussion site where we publish articles and videos. As an organisation our goal is to;

 

1. Inform consumers to help them make better choices when purchasing a product.

2. Help developers/publishers/film studios refine their craft by openly discussing the successes and failures of a product with the consuming public and help the public understand why certain artistic choices were made.

3. Provide the general public and those interested in getting into the gaming/film industries an insight into the development process and the people behind it in both indie and AAA settings.

4. Provide constructive and balanced discussion on industry practices, challenges and successes.

5. Provide content which is both informative and entertaining.

 

Who

Charede Gaming was originally founded in 2011 as a livestream channel on Twitch. From there it expanded to a Minecraft server network and youtube channel. We temporarily shut down operations from 2014-2016 due to Charede’s personal circumstances. In 2017 we have reopened our doors as content producers, and although still on Twitch and Youtube we are now reinventing ourselves for something bigger and better. We are an international team of content creators involved in the gaming and film industry in various roles. The majority of our core team are journalists and livestreamers.

 

What

 Charede Gaming was originally a single livestream channel which was focused on World of Warcraft and Minecraft. Since then it has expanded to also including a Minecraft Architect Service, many YouTube and Twitch channels as well as our website.

 

We are now a collaboration of content creators working to produce quality content about the games and film industry. We have a range of expertise and experience in the film and games industries. We are focused on making informative and entertaining content which gives the public better insight into the industry and helps consumers to make informed product choices.

 

Where

We were originally founded in the United Kingdom. However, we have an international team. The majority of our team reside within Europe, Australia and North America.

 

When

Charede Gaming was founded back in 2011. We launched our main YouTube channel in 2012. However, we have been on a break from content creation for a few years. We are resuming all content creation and launching our new look website and services as of 2017.

 

The Future

Well, we are not psychic, so we cannot predict what the future will hold. However what we do know is that we will continue to produce the best possible quality content that we can on the film and games industries. We hope you will join us and our community along for the ride!

 

Opportunities

As an organisation, we are keen to have very direct and open discourse with our community and the individuals/companies who work within the industries that are our focus (gaming and films). If you are involved in these industries or are a content creator who would be interested in working with us, please get in touch, we would love to hear from you.

 

Extras

Meet the CG team

Release Schedule

Contact Information

Livestream Information

Standards & Ethics

 

 

 

 

Name:

 Maize

Platforms:

PC

Developer:

 Finish Line Games

Genre:

 Adventure, Indie

Publisher:

 Finish Line Games

Modes:

 Single-Player

Release Date:

 1st December, 2016

Engine:

 

Reviewer:

 The Big K Show

Product Rating:

 Not Rated

Review Score:

87/100 (87%)

Disclosure:

 Copy Reviewed: Press copy.

 

Maize is a first-person adventure puzzle game that takes place in the middle of an abandoned corn maze and the hidden government base underneath it. With your interesting new friend you meet in the game called Vlad, a walking teddy bear with a Russian accent, you find yourself helping the most unusual of allies. With a partial post-it note propelled story line and more corny humour then you can lend your ear to, you'll find yourself enjoying both the puzzles and visuals of this game.

 

Finish Line Games is both the developer and the publisher of Maize and released it on December 1st, 2016,Steam. The game only features single player but with the option to go back to different chapters if you want to replay certain parts of the game. The game is equipped with the option for both gamepad and mouse/keyboard. Meaning you can play with whichever you feel most comfortable. At the time of writing this Maize does not have a product rating. Based on a full play through I would say the game is not appropriate for children due it featuring some violence as well as some bad language.

 

The requirements of the game are not demanding. You're going to need Windows 7, or above, the minimum processor required is a dual-core Intel or AMD, 2.0 GHz or higher, while the recommended is at 3.0 GHz or higher. Required minimum memory is at 4 GB of ram with the recommended at 8, with a few tabs and other windows open I found myself maxing at around 6.5 to 7 GB of ram usage with all the settings set to max for this game. For graphics, you're looking for a min of a GeForce 460 GTX or equivalent with a 760 GTX recommended. You're going to need DirectX version 11 to play it and 11GB of storage space to install the game.

 

I enjoyed the visuals of the game, and for an Indie game, I think they did reasonably well. During certain parts of the game, there were some lighting issues caused by the setting sun which took away from the immersion. This has an impact on both the corn fields and underground sections. The audio is well balanced ensuring aspects of the soundscape are not obnoxious or disproportionate. The developers have appropriately used music, ambient noise and the character's voice to enhance the experience and the atmospheric element of the game.

 

The game does a fairly decent job with objects that are rendered in the distance, but there is some room for improvements. I only found one glitch in my play through of the game, but you had to go into a specific corner a specific way, however, if you closed the game and reopened it you were not stuck anymore. The game gives you a wide choice when it comes to visual and audio options. Overall it wasn't that intensive on my computer, and I was able to play it with ease.

 

The plot of the game was fun, and I found myself laughing at several parts of the game thanks to interactions between you and a few characters in the game or the interactions between the characters themselves. Some of the puzzles were easy to figure out while others had me sitting there for several minutes trying to figure out how to do it. More often than not puzzles take a traditional format with the need to hunt out a particular object to interact with something else to enable progress. There was nothing particularly innovative or novel about the puzzle aspect of the game. At times I had situations where I was trying to find any possible items I may have missed in the environment in an attempt to try to solve the puzzles the place of some objects was not where I expected them to be. The story of the game was fluid, and I didn't have any issues following it, and only got lost in the game once or twice in regards to what I had to do next. One thing I did notice however was the game deliberately blocking off sections of the map and forcing me in a fixed direction by using very unsubtle barriers. This could have been handled better. It took me little over 3 hours to get through the game and beat it. If you wanted to look through everything and wanted to find all the items in the game, then I can easily see this taking more than 5 hours to play. With the option to go back to any chapter it makes finding the items a tad bit easier.

 

Overall I'd have to say I had a very enjoyable time playing this game and can see myself playing through it again. I would rate this game an 87/100 and would highly recommend this game to people who enjoy adventure, puzzle, or good-humoured games. Main reasons why I wouldn't give it a higher score is because of the one or two bugs I found including the lighting issues, flow is poor in some parts, and the story writing could have been better in some areas, but the humour is really what holds this game together.

 

 

 

 

 

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