The History of Charede Gaming

  • Charede Gaming Founded

    Charede started streaming on Twitch focusing in mostly World of Warcraft streaming.

  • From Warcraft to Minecraft

    Charede stops World of Warcraft casting to focus on Minecraft streaming and develops skills as a Minecraft builder. Charede also opened the Earthrealm Minecraft server.

  • Building on Experience

    Charede starts to actively make commercial Minecraft builds for select clients and works on laying the groundwork for her portfolio. In doing so growing in confidence and experience.

  • Adventures in YouTube

    With some encouragement from some streaming associates Charede ventures into Youtube and posts her first Youtube video.

  • Virtual Attendance

    Charede attends her first online event as an invited guest to promote her stream and EarthRealm and has since attended many more.

  • Portfolio Expansion

    Charede officially opens the doors on her Minecraft Building service and takes on projects from a large variety of clients with a range of different projects.

  • Project 1845 Joins

    Project 1845 joins EarthRealm and Charede. Charede provides the hardware required to keep the project running as well as contribute to its construction and general maintenance. Charede and Project 1845's owner are still working together to this day as we continue to work on it's main project which is estimated to take 7 - 10 years to complete.

  • CG Website Becomes Reality

    Charede registers Charede Gaming.com and creates the original website design. The site was initially intended as a supplement to Charede's livestream and featured information relating to the stream, order forms for minecraft builds, and easy access to all of the content Charede created.

  • Charede Graduates!

    Charede qualified as a Psychologist and moves back home. Consequently she has to give up streaming till her internet is fixed. In the mean time she continues to make builds for commercial projects and works on improvements to the stream.

  • Getting into Acting and Voice Overs

    Charede starts voice and body acting in several online Youtube series.

  • Internet Connection Resolution

    Charede's internet is fixed! Livestreaming full time begins and the Charede Gaming website is redeveloped.

  • Content Production Begins

    Charede Gaming content creators get back to work putting in place the prepartion for new content and fresh series.

  • Charede Gaming Attends PAX East 2017

    Our recently appointed Americas PR rep, Big Kev, attended PAX East on behalf of Charede Gaming. We are glad he had an awesome time and we are very appreciative of all his hard work at the first non-digital event we as an organisation have been able to attend.

  • The Future?

    Well we can't predict the future but we hope to focus on making the best content that we can. We are highly motivated and passionate about our respective industries. We hope that you will join us for the coming months and years so we can experience the future of Charede Gaming together.

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Learn about Charede Gaming

Our Goals/Aims

At Charede Gaming we are looking to provide a comprehensive gaming and film discussion site where we publish articles and videos. As an organisation our goal is to;

 

1. Inform consumers to help them make better choices when purchasing a product.

2. Help developers/publishers/film studios refine their craft by openly discussing the successes and failures of a product with the consuming public and help the public understand why certain artistic choices were made.

3. Provide the general public and those interested in getting into the gaming/film industries an insight into the development process and the people behind it in both indie and AAA settings.

4. Provide constructive and balanced discussion on industry practices, challenges and successes.

5. Provide content which is both informative and entertaining.

 

Who

Charede Gaming was originally founded in 2011 as a livestream channel on Twitch. From there it expanded to a Minecraft server network and youtube channel. We temporarily shut down operations from 2014-2016 due to Charede’s personal circumstances. In 2017 we have reopened our doors as content producers, and although still on Twitch and Youtube we are now reinventing ourselves for something bigger and better. We are an international team of content creators involved in the gaming and film industry in various roles. The majority of our core team are journalists and livestreamers.

 

What

 Charede Gaming was originally a single livestream channel which was focused on World of Warcraft and Minecraft. Since then it has expanded to also including a Minecraft Architect Service, many YouTube and Twitch channels as well as our website.

 

We are now a collaboration of content creators working to produce quality content about the games and film industry. We have a range of expertise and experience in the film and games industries. We are focused on making informative and entertaining content which gives the public better insight into the industry and helps consumers to make informed product choices.

 

Where

We were originally founded in the United Kingdom. However, we have an international team. The majority of our team reside within Europe, Australia and North America.

 

When

Charede Gaming was founded back in 2011. We launched our main YouTube channel in 2012. However, we have been on a break from content creation for a few years. We are resuming all content creation and launching our new look website and services as of 2017.

 

The Future

Well, we are not psychic, so we cannot predict what the future will hold. However what we do know is that we will continue to produce the best possible quality content that we can on the film and games industries. We hope you will join us and our community along for the ride!

 

Opportunities

As an organisation, we are keen to have very direct and open discourse with our community and the individuals/companies who work within the industries that are our focus (gaming and films). If you are involved in these industries or are a content creator who would be interested in working with us, please get in touch, we would love to hear from you.

 

Extras

Meet the CG team

Release Schedule

Contact Information

Livestream Information

Standards & Ethics

 

 

 

 

Name:

Prison Architect

Platforms:

PC, Linux, Android, IOS, PS4, Xbox 360, Xbox One

Developer:

Introversion Software

Genre:

Simulation, Construction, Management

Publisher:

Introversion Software

Modes:

Single-Player, Sandbox, Story

Release Date:

October 6th 2015

Engine:

 

Reviewer:

Charede

Product Rating:

ESRB: 

Violence, Blood, Sexual Content, Partial Nudity, Drug Reference, Strong Language

Review Score:

92/100 (92%)

Disclosure:

Copy Reviewed: PC, personally bought and played since early access.

Timing: post release

 

From time to time I experience a drought of simulation management games. This often leads me to go down nostalgia road looking for various games from my childhood. Before taking that route, I decided to pop on the Steam store. In doing so, I found Prison Architect and since then been playing it on and off since it's early access release. Much to my delight, the game satisfies my need for a good simulation game in a variety of ways.

 

Prison Architect is a 2D management simulation of a prison. The player control of a running prison and tasked with making it profitable. The player must design the prison and construct buildings. The goal is to keep the prison harmonious while expanding prisoner capacity, increasing profitability and reducing reoffending rates. The game features several modes including standard management mode, story mode and escape mode. In total, you not only get to experience the prison from the side of management but also as a prisoner too.

 

In the game's early access days, several minor issues affected the experience of playing. I could point these out, but I am taking this from the perspective of how the game plays at the time of writing. As of the 37 major updates a majority of the issues I had have been addressed. The Lack of depth in certain areas in particular AI behaviour is no longer the case. Integration of more features such as gangs and random events make for an enjoyable experience and authentic feel and further enhances depth.

 

To be successful, the player needs to meet the various needs of the prisoners. Players also set the prison schedule and can give prisoners jobs if they have the required level of education. How well the prisoner needs, punishment and rehabilitation/education are managed will affect reoffending rates. Reoffending rates are the basis for which your prison is assessed and the measure of success. The game has a significant level of depth and explores an excellent range of aspects of prison life. This provides great immersion and gives you a variety of ways to try and tackle your prisoner's issues.

 

To provide advanced education, facilities and specialist staff you will need to do research. Research is in the Bureaucracy tab and requires funds and time to complete. Research takes the form of a and certain research unlocks more in that path. The technology tree is both logical and rewarding and requires certain staff to start. The time and cost of each piece of research I feel are well balanced, and the cost reflects the later gain.

 

The game feels like a mountain to overcome at the start and a bit of a steep learning curve. On booting the game up, it starts a fresh map and provides little information to help you. There is no proper tutorial in this game. You may find the story mode helpful with a few basics. Expect to make mistakes and restart a lot; it's inevitable in this game. I found restarting was not demoralising, unlike other games I have played which expecta lot of restarts. In Prison Architect you have two options for restarting. There is a normal restart in which you just make a new save file. But there is also the option to sell your current prison forcing you to a new map. This will revert all your technology progress, lose your prisoners and buildings. The benefit is that you gain extra funds to start with based on the value of your previous prison. For example, the default start gives you 30,000 dollars. Whereas a prison I sold the other day gave me just short of 2 million dollars to start. After selling the prison and getting onto the new map, I sold all the trees on the new land. I had an awesome amount of money to start working on a fresh prison with a chance at a new layout. In this game, a restart every now is a good thing. It helps with trying out new ideas, encouraging experimentation and keeping the game fresh. At present, I am messing around with the electronics and trying to automate as much stuff as I can. This should reduce my prison expenses and create a safer max security and death row prison.  Catering to these prisoners impacts on the level of security required and reoffending rates. If you want an extra layer of challenge Prison Architect has the capcity to do this. There is an option for fail states which kick in if you fail to meet certain objectives or have too many escapees etc. Also, there is also the option for disasters. Disasters include fires, virus outbreaks and external policies you need to abide. To survive disasters you will need to react fast. In some cases you many need to implement prison-wide changes to a deadline.

 

On the technical front, Prison Architect performs well. I found it performed well on both a low-end and high-end rig I have. The game should be accessible to a majority of PC gamers with its' low requirements. I have had minimal issues when it comes to crashing and features not working. Frustration had occurred when something I believed to be a bug but was a mechanic not working in a way I expected. With some googling, testing and help from the community, I found the method to do these things. This has particularly pertained to Gang control of zones, zoning and advanced electronics. This due to the lack of tutorial the game has in the standard game mode rather than the game being broken. With time things do click into place, and the community is particularly good with helping. I have however found two genuine major bugs.  The first of which are doors not shutting once you do have prison population. The second is workers behaving normally after a riot or heightened threat. This results in them refusing to install buildings and objects. Both of these issues are fixed by saving the game and then closing and reopening the game. On loading the save the door, and worker behaviour reverts to normal. I have ditched 32 saves over this glitch till I found the solution and was rather frustrating.

 

Graphically the game is not phenomenal, but reasonable. The game would benefit from more animations for actions and a greater range of NPC visuals to distinguish individuals of the same type. I am not saying they are bad, but there needs to be a larger selection. I have had prisoners in the same cell block with a similar appearance to the point where I can't tell them apart.

 

In summary, Prison Architect is a fantastic experience which I have enjoyed a lot. The game has complex mechanics, well detailed and challenging. Mechanically is where this game excels. The many layers of the mechanics and varying complexity offer many routes to achieve your aims. The game is slightly lacking visually but the rest of the game compensates for this well. I am thus rating this game at 92/100. The game has room for improvement but is well put together and sticks to its theme well.

 

 

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