Interview With Pinokl Games, The Developer of Games Such As Party Hard Tycoon

NB: The interviewee's main language is not English, and some edits have therefore been made to the interviewee’s answers for clarity.

You can find the video version of this article at:


Recently I have been playing an interesting game called Party Hard Tycoon; a spinoff of Party Hard and Party Hard 2. The tycoon variant takes the player on the journey of making a profit from running parties rather than being the one crashing them. I still have yet to fully explore all the game has to offer since my party business seems to be crashing and burning at a specific point in the game I have yet to push past. However, what I have seen brought some questions to mind and as a result, I took a deeper look at the team behind the game, Pinokl Games, and how Party Hard Tycoon came to exist. Some research and a few discussions, the Pinokl Games team very kindly offered to participate in an interview.


I hope you all enjoy the following interview as much as I have enjoyed learning about Pinokl and playing their awesome new early access game Party Hard Tycoon. A big thank you also to tinyBuild who made this interview possible.



A Little Background on Pinokl

For those in the Charede Gaming community who don’t know who you are, can you give a little bit of background on who you are, where you are based, and game titles you have produced?

We are a small development team of twelve people from Rivne, Ukraine.


How did your founders originally get into the games industry professionally?

Alexandr Potapenko and Igor Arterchuk have a university background in programming, and this is where they met and studied together at the university. Each of them tried to become a game developer, made their own games, participated as Game Masters at different MMOs. At some points, they worked in different places, not connected with game development (such as banks and factories), and then they decided to open their own web development studio. Out of all the orders they were getting, about 30-50% were gaming projects. Then they slowly started developing their own games.


Andrew Borisov joined in 2011. At that point, he already had his own studio in a different city consisting of around ten people and had several successful social projects. At that time, Pinokl Games was developing free-to-play games for Eastern European social networks. Three of the biggest games had approximately six-million installations. It was at this point Pinokl Games switched to mobile, and after that, made Party Hard.


Of the games you have produced so far which would you say has been the most challenging and why?

 Party Hard Tycoon was the hardest since it was a new genre for us. But, to be fair, each new game is the hardest because we are always trying new things. It was challenging to make a mobile multiplayer game after social web games. After mobile games, PC and console games seemed hard since they were new to us.


Of the games you have produced so far which would you say has been the most rewarding to make and why?

 Party Hard, for sure! It was a big leap after free-to-play games. Our biggest reward was the game development process - the game was made for the gamers, not for; monetisation, CPI/LTV, marketing, and advertising. At that point, Steam was different from free-to-play platforms because game success depended on how much players liked the game. If they like the game, there are positive reviews, streams, promotions, featuring, and sales. While to be successful in free-to-play, you needed to buy cheap traffic and calculate the conversion.


If those reading this have the chance to pick up right now just one of the games you have developed, which one would you recommend the most and why?

Always the next game. Party Hard 2 will be even better. Of course, we recommend the original Party Hard as well. You can play it on consoles, PC or even mobile.


Charede: You can find some of Pinokl’s games at the handy links here: Party Hard, Party Hard TycoonParty Hard 2


Party Hard Tycoon

Which other games and developers have you drawn inspiration from during the development of Party Hard Tycoon if any?

Unfortunately, we didn’t have any direct inspiration, which made the development very challenging. Some of the games, which inspired us were Theme Hospital, GameDev Tycoon, GameDev Story, This Is The Police, and Basement.


I personally really love the style of the art. Where did the decision to go down that route come from and who in the Pinokl team is focused on the art elements of the Party Hard games?

Alexandr Ponomariov is the main pixel evangelist at Pinokl. What happened with Party Hard, we didn’t plan it like other games. We had to make a game for a game jam and only had three days for this task. We had more resources to make it with pixel art, and the players loved the art style!


With Party Hard Tycoon being a spinoff of Party Hard and Party Hard 2, what have you focused on when pulling their thematic core across into Party Hard Tycoon?

Our game fans have always been the driving force behind the game. They really enjoyed the workshop and level editor in the first Party Hard, and many wanted to throw their own parties. We thought why not!


Party Hard and Party Hard 2 all focus on crashing the party, whereas, Party Hard Tycoon focuses on you running these crazy parties for maximum profit. How has this complete change in the role and goal of the player impacted the way you have focused development?

From the development point of view, in both cases 80% of our work was focused on environments, parties, behaviour of party-goers. So the game focus didn’t change a lot. It felt good to work on a different project, to assess Party Hard with fresh eyes, and add more new mechanics and content to the second part of the game.


Were there any mechanics you tried out during early development but realised would not work and why?

We had to change the gameplay a couple of times completely. For example, the party preparation. First, all the gameplay was about preparation: selecting the topic, place, and other settings, and then party in the idle mode, but when we started playing, we understood, that each player wanted to go to action during the party itself. We had to cut and simplify a lot of things.


Are there any aspects you feel Party Hard Tycoon excels at and are particularly proud of?

 Many funny moments. When the players are happy, we are happy, and we like to hear when people wanted to dance from the party music and when the player couldn’t stop laughing after a party was crashed by the nude bodybuilders.


If there is anything you could change about Party Hard Tycoon in hindsight what would it be and why?

Only if we had a time machine. To know which mechanics work better or not working at all without spending time on the testing. And of course, add more murders and an assassin in the very beginning.


For those in the Charede Gaming community who don’t know, when and where is Party Hard Tycoon being released?

It’s available on Steam in Early Access right now!


Charede: You can find Party Hard Tycoon on Steam via this link: 


Industry Discussion

How did you originally get involved in working with tinyBuild on your projects?

Alexandr Potapenko visited DevGAMM conference in Minsk where he watched Alex Nichiporchik’s presentation about what games streamers like and how to earn their attention.  Then, a month later, our game jam build of Party Hard got millions of views on different YouTube channels. We then understood that this game would work great for this publisher. We spent a couple of months to develop a stable build and presented it to tinyBuild. Even though we knew tinyBuild guys for several years already, they are very strict in their game selection. Many developers would like to work with tinyBuild, but as far as we know, they (tinyBuild) don’t want to mass-publish games on Steam and work personally with each of the developers.


How do you feel the relationship you have with tinyBuild has been beneficial in the production and distribution of your games?

The game development process is not easy. For example, while making the first Party Hard, we were releasing working alphas every month; this is a super fast pace! But it was worth it. Developers work hard, but there is a huge amount of work from the publisher’s side as well, which for the most part stays behind the curtains.


How do you feel tinyBuild differs from other publishers?

First of all, with their focus on the games. Earlier we worked with several other publishers who only got involved after the game release. tinyBuild participated in the game’s development from the very beginning. Some developers act like they are buying the game and tell developers what they want the game to be. In our case with tinyBuild, they give suggestions and we get to decide what to do with the game.


For those who are interested in getting into game development, what is the best piece of advice you can give based on your experience in the industry?

Participate in contests, game jams, and conferences. Party Hard was born at one of the game jams. We met all of the tinyBuild team at different industry events long before the company was founded.


What do you feel is the biggest challenge the games industry faces at the moment?

The biggest challenge is being in trend. Everything changes very quickly. A couple of years ago people used to buy new graphics cards to play AAA games like Crysis, and now they do this for experimental products like Rust or PUBG. Forecasting game or genre success is impossible. When you start the game development, you need to guess what genre will be popular when it launches. Sometimes working on something that is popular right now is too late.


Closing Questions

Does the Pinokl team have any plans for future games?

Right now just Party Hard 2; after its launch, probably updates to the game. We worked on the original Party Hard for a year after its launch, which made our players very happy.


For those who don’t already know; where can your games be found so people can check them out?

You can find Party Hard on Steam Store, PlayStation Store, on Xbox, GOG, Apple App Store and Google Play.


Charede: You can find some of Pinokl’s games at the handy links here;

Pinokl on Steam

Pinokl on GOG

Pinokl on Apple App Store

Pinokl on Google Play 


If people would like to get in contact with you to ask any questions what is the best way they can do this?

FaceBook - на страничках патихард, или в ЛС к разработчикам, отвечаем абсолютно всем.

Feel free to reach out to us on:


Twitter: @partyhardgame


Any games members of the Pinokl team like to play in their free time and can recommend to the Charede Gaming community?

We love Hello Neighbor :) and of course PUBG, we have a huge love for this game!



Comments (0)

Rated 0 out of 5 based on 0 votes
There are no comments posted here yet


Another day and another dive into the derpiest leader of all taking on space exploration and the control of a colony of unsuspecting residents or should I say victims of my poor colony management. I am of course taking you on a journey to explore Aven Colony.
Unbox: Newbie’s Adventure is a new indie game by Prospect Games and is a 3D collector-thon platformer full of mid to late 90’s nostalgia. The world of Unbox is an unusual and somewhat unique world of sentient boxes which are part of the ultimate postal service, the GPS. The self-delivering boxes service if you like. Unbox features a vast, vibrant world that encourages exploring, along with the upbeat soundtrack and child-friendly humour that provides an…
I have been anticipating this game for months now, re-watched the films and had the theme tune running through my head in the moments before the game would finally open. But thankfully the wait is over, and I could enthusiastically dig into all that nostalgia and Jurassic goodness.
September 22, 2018

Jurassic World Evolution Review

in Gaming

by Charede

Hi everyone, A lot has happened over the last three months, and I think it is about time I need to announce a couple of things I had been holding off on declaring till they were finalised. Because there is so much to go through, I will be splitting this across two or three posts over the next couple days. I understand that some aspects of the news/announcements may seem drastic, but do not be…
July 15, 2018

Community Update #4 July 2018

in Updates

by Charede

Another day and another review and this time I dug through my long list of reviews in progress to dig up a fun little city-builder called Kingdoms and Castles by Lion Shield that I have been meaning to finish covering for a while now. Just a quick word ahead of diving into this review I played this a while back before its release and I intended to release this review back then. However, due to…
June 04, 2018

Kingdoms And Castles Review

in Gaming

by Charede

I want to begin by saying that the following are just my thoughts based on playing multiple early access games ranging from open-world sandbox to first-person shooter zombie games to battle simulator games to underwater survival games to dungeon crawls and everything in between. The premise of this piece will hopefully be to be the grounds to spark a constructive conversation about early access games on any platform, may it be on pc or console,…
I have had the opportunity for the past few months to spend some of my time on an interesting game called Blue Collar Astronaut by Mutated Software which was released in March 2017 for PC, Mac, Xbox One, Wii U, PS4, PS3 and PSVita. Blue-Collar Astronaut is a challenging physics game set in space that harks back to the days of arcade-style games. The game revolves around a comical adventure exploring the difficulties of achieving…
May 30, 2018

Blue-Collar Astronaut Review

in Gaming

by Charede

Another day another unboxing, and today it is the January 2018 Premium Japan Crate. Yes I am aware this is super late but hopefully worth waiting for.
May 28, 2018

Jan 2018 Japan Crate Unboxing

in Articles

by Charede

Not all games are evil and time-wasters. While some games can be harmful, the right games will actually help and educate your child. If played for a healthy amount of time, chances are your children will take more positive than the negatives. ‘Dimble games’ has a collection of fun online games that anyone can play. Now there are hundreds of games of every type and genre. There are learning games to help your kids learn,…
May 28, 2018

6 Simple Ways Games Can Improve Your Child

in Gaming

by Catalina Smith

Recently I have been playing an interesting game called Party Hard Tycoon; a spinoff of Party Hard and Party Hard 2. The tycoon variant takes the player on the journey of making a profit from running parties rather than being the one crashing them. I still have yet to fully explore all the game has to offer since my party business seems to be crashing and burning at a specific point in the game I…
If you’ve been following the website, you would know that we here at have been following the enticing game of Aftercharge for several months now, so it was only natural that we sat down with Laurent from Chainsawesome Games to talk about their game. Laurent is the communications manager for Chainsawesome Games. For those that don’t know what this game is about, it’s an asymmetrical first-person shooter game that pits six invisible robots against…
On Friday, January 26, 2018, the Aftercharge developers, Chainsawesome Games, had their third alpha test. Aftercharge is a 3v3 game that pits 3 invisible robots called Workonics against 3 invincible guards named Enforcers. The goal of the Workonics is to destroy all 6 of the extractors while the Enforcers are trying to track them down and destroy them. The end goal for Chainsawesome Games for Aftercharge is to make it so that each side has…
February 14, 2018

Aftercharge Third Alpha Test Event

in Gaming

by Big K Show

Check These Out!

Top Games Reviewed

 Prison Architect

by Introversion Software

 Rocket League

by Psyonix


by Finish Line Games

Euro Truck Simulator 2

by SCS Software

Age of Mythology Extended Ed

by Ensemble Studio

Cabela's Big Game Hunter: Pro Hunts

by Cauldron Ltd

Beans: The Coffee Shop Simulator

by Whitethorn Digital

The Sims 4

 by Maxis

Blue-Collar Astronaut

 by Mutated Software

Payday 2

 by Overkill Software

Top Movies Reviewed


by Warner Bros. Pictures, Syncopy Inc

Ghost in the Shell

by Paramount Pictures, Dreamworks & Reliance Entertainment

Going In Style

by Warner Bros. Pictures, New Line Cinema & Village Roadshow Pictures

Kong: Skull Island

by Warner Bros, Legendary Pictures & Tencent Pictures

The Emoji Movie

by Sony Pictures Animation

Coming Soon


Coming Soon


Coming Soon


Coming Soon


Coming Soon


Popular Articles

Wednesday April 05
Part reboot, part Apocalypse Now homage, part Land That Time Forgot and what do you get? Well, you…
in  Movies  by  Sarcastic Bulldog 

72044 hits

Sunday April 02
From time to time I experience a drought of simulation management games. This often leads me to go…
in  Gaming  by  Charede 

67330 hits

Tuesday April 04
If you had asked me a year ago would you consider driving a truck for hours on end…
in  Gaming  by  Charede 

64611 hits

Sunday April 02
I consider myself an animal lover given that I have been horse riding since I was four and …
in  Gaming  by  Charede 

62660 hits

Sunday April 02
Today it is time to take a look at a remake and specifically the Age of Mythology HD…
in  Gaming  by  Charede 

62002 hits

Monday April 03
I made such a massive sigh when I heard the next game on my review list was Rocket…
in  Gaming  by  Charede 

60787 hits

Thursday April 06
Maize is a first-person adventure puzzle game that takes place in the middle of an abandoned corn maze…
in  Gaming  by  Big K Show 

60257 hits

Tuesday April 11
Hi everyone, The team at Charede Gaming just wanted to take the time to talk to you all…
in  Updates  by  Charede 

56957 hits